Optimization Levels

There are three levels of optimization: None, Simple and Full.

  • None is obvious – no optimization on the AST is performed.

  • Simple (default) performs only relatively safe optimizations without causing side-effects (i.e. it only relies on static analysis and built-in operators for constant standard types, and will not perform any external function calls).

    However, it is important to bear in mind that constants propagation is performed with the caveat that, if constants are modified later on (yes, it is possible, via Rust functions), the modified values will not show up in the optimized script. Only the initialization values of constants are ever retained.

    Furthermore, overriding a built-in operator in the Engine afterwards has no effect after the optimizer replaces an expression with its calculated value.

  • Full is much more aggressive, including calling external functions on constant arguments to determine their result. One benefit to this is that many more optimization opportunities arise, especially with regards to comparison operators.

Set Optimization Level

An Engine‘s optimization level is set via a call to Engine::set_optimization_level:

fn main() {
// Turn on aggressive optimizations